
It gives us a nice reason to re-play the campaign. Hey Lylirra, please do not consider fixing the Skeleton King "bug". Thanks for the feedback, though! I'll be sure to pass it on. We already have plans to make the feature itself a bit easier to navigate and understand, but beyond that we're pretty happy with its current functionality and intent. Until then, we like being able to provide players the opportunity to start the campaign from scratch and earn first-time quest bonuses.

If it looks like a large majority of players feel the feature is mandatory based on the rewards it provides (or if it somehow starts to short circuit an intentional element of the game, like the auction house did), then we'll likely revisit its functionality and make some changes. We'll certainly keep an eye on how players use the Reset Quest option. I do believe that trading and AH were also options for players who wanted to take advantage of them, no? Or would trading be forced onto players via disabling drops if you haven't traded with someone else in the past 24 hours or something similar?

So, we're going to add some additional functionality that will both better clarify what "Reset Quest" does and what rewards come with it, as well make it a little more difficult for those accidental resets to happen. That said, we know that it's a little too easy right now for players to click the "Reset Quest" button and accidentally reset their story progression without actually a) meaning to and b) knowing entirely what they're getting into. This gives players the opportunity to earn those higher "first time quest complete" reward values again, but it's at the cost of needing to replay the whole story - which, hey, some players really enjoy. For those who don't know, whenever you use "Reset Quest," not only does your quest progression reset, but the gold and EXP rewards also reset.

We wanted to give players a way to repeat the story and still feel like they were getting a bonus for doing so. This is where the "Reset Quest" option comes in. We also knew that there are players out there who enjoyed that experience of getting to play through the story linearly as well as repetitively. When we decided to remove the old tiered progression system (Normal → Nightmare → Hell → Inferno), we knew we would be taking away the repeat story experience. I mean, pre-60, it seems like you can get the "guarantee" legendary drop again from bosses, but at 60, what's the point in doing it, other than to torture yourself in having to slog through the whole campaign again? It says increased rewards, but anyone know what exactly that is? What i want to know is, why bother? Serious question.
